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Net A Fish Pet Tier List for Money

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Equip the pets that give your current lineup the strongest Money bonuses. Compare base-level income first, then use hunting speed, catch volume and rarity ceilings to choose between close alternatives.

Fish Cooler Pets menu showing Level 1 Sunfang Shark, Level 2 Bigmouth Bass, Money bonuses and the extra pet slot.

At a glance

Recommendations for equipping owned pets at base level, prioritizing Money bonuses. Hunting benefits provide additional context; hatch value is a separate choice.

S

Leading late-game Money choices with strong multi-fish hunting.

Evercoil Serpent

×10 Money and 50 fish every 30 seconds, with an Endless catch ceiling. The nine-pet Abyss pool gives it a 0.05% hatch chance.

Properties
Pet rarity
Endless
Hatch chance
0.05 % (Per Abyss Crate; nine-pet pool)
Money
10 × (Base crate attributes; equipped)
Fish Caught
3 × (Nine-pet Abyss menu; equipped)
Catch ceiling
Endless (Base crate attributes)
Fish per trip
50 fish (Base crate attributes)
Trip time
30 seconds (Base crate attributes)
Endless catch chance
0.5 % (Per trip; 1 in 200; base crate attributes)
Hatches from
1 × Abyss Crate (Nine-pet pool)

Dawnmother Whale

×7.5 Money and 35 fish every 30 seconds, with a Genesis ceiling. A strong income choice when already owned.

Properties
Pet rarity
Genesis
Hatch chance
0.1 % (Per Abyss Crate in pools naming Dawnmother Whale)
Money
7.5 × (Base crate attributes; equipped)
Fish Caught
2 × (Nine-pet Abyss menu; equipped)
Catch ceiling
Genesis (Base crate attributes)
Fish per trip
35 fish (Base crate attributes)
Trip time
30 seconds (Base crate attributes)
Genesis catch chance
0.5 % (Per trip; 1 in 200; base crate attributes)
Hatches from
1 × Abyss Crate (Pools naming Dawnmother Whale)

Riftborn Leviathan

×6 Money and 30 fish every 30 seconds, with a Boundless ceiling, place it ahead of the lower-Money alternatives.

Properties
Pet rarity
Boundless
Hatch chance
0.5 % (Per Abyss Crate; eight-pet and nine-pet pools)
Money
6 × (Base crate attributes; equipped)
Fish Caught
1.5 × (Nine-pet Abyss menu; equipped)
Catch ceiling
Boundless (Base crate attributes)
Fish per trip
30 fish (Base crate attributes)
Trip time
30 seconds (Base crate attributes)
Boundless catch chance
1 % (Per trip; base crate attributes)
Hatches from
1 × Abyss Crate

A

Strong Money upgrades beyond the developing lineup.

Deepcrown Sovereign

×4.5 Money plus 25 fish every 30 seconds and a Supreme ceiling make it a strong income and hunting combination.

Properties
Pet rarity
Supreme
Hatch chance
1 % (Per Abyss Crate; eight-pet and nine-pet pools)
Money
4.5 × (Base crate attributes; equipped)
Fish Caught
1.3 × (Nine-pet Abyss menu; equipped)
Catch ceiling
Supreme (Base crate attributes)
Fish per trip
25 fish (Base crate attributes)
Trip time
30 seconds (Base crate attributes)
Supreme catch chance
1.5 % (Per trip; base crate attributes)
Hatches from
1 × Abyss Crate

Wraithlantern Kraken

The Halloween Ocean pet offers ×4 Money, ahead of Voidmaw and the other lower-Money Ocean pets at base level.

Properties
Pet rarity
Empyrean
Event
Halloween (Ocean Crate card)
Money
4 × (Halloween Ocean pool; base attributes; equipped)
Hatches from
1 × Ocean Crate (Halloween Ocean pool)

Voidmaw Leviathan

×3 Money with one fish every 25 seconds and a Divine ceiling gives it strong Ocean-pet income value.

Properties
Pet rarity
Cosmic
Hatch chance
0.5 % (Per Ocean Crate in the Halloween pool)
Money
3 × (Base crate attributes; equipped)
Catch ceiling
Divine (Base crate attributes)
Fish per trip
1 fish (Base crate attributes)
Trip time
25 seconds (Base crate attributes)
Divine catch chance
1 % (Per trip; base crate attributes)
Hatches from
1 × Ocean Crate

Blightspine Dragonfish

×2.75 Money combines with 16 fish every 30 seconds and a Forbidden ceiling.

Properties
Pet rarity
Forbidden
Hatch chance
8.4 % (Per Abyss Crate; eight-pet and nine-pet pools)
Money
2.75 × (Level 1; equipped)
Catch ceiling
Forbidden (Level 1 and base crate attributes)
Fish per trip
16 fish (Level 1 and base crate attributes)
Trip time
30 seconds (Level 1 and base crate attributes)
Forbidden catch chance
5 % (Per trip; base crate attributes)
Hatches from
1 × Abyss Crate

Seraph Serpent

Its ×2.5 Money bonus exceeds Tidecaller Manta and Bloodtide Orca for the same base-level income goal.

Properties
Pet rarity
Historic
Hatch chance
1 % (Per Ocean Crate in the Halloween pool)
Money
2.5 × (Base crate attributes; equipped)
Hatches from
1 × Ocean Crate

B

Useful developing income choices, with meaningful hunting differences.

Tidecaller Manta

×2.25 Money and 14 fish every 30 seconds make it a useful step above Bloodtide for both Money and catch volume.

Properties
Pet rarity
Demigod
Hatch chance
15 % (Per Abyss Crate; eight-pet and nine-pet pools)
Money
2.25 × (Base crate attributes; equipped)
Catch ceiling
Demigod (Base crate attributes)
Fish per trip
14 fish (Base crate attributes)
Trip time
30 seconds (Base crate attributes)
Demigod catch chance
5 % (Per trip; base crate attributes)
Hatches from
1 × Abyss Crate

Bloodtide Orca

×2 Money improves on Sunfang Shark; it also shortens trips to 35 seconds and raises the ceiling to Demigod.

Properties
Pet rarity
Apex
Hatch chance
1.5 % (Per Ocean Crate in the Halloween pool)
Money
2 × (Level 1; equipped)
Catch ceiling
Demigod (Level 1)
Fish per trip
1 fish (Level 1)
Trip time
35 seconds (Level 1)
Demigod catch chance
3.9 % (Per trip; Level 1)
Hatches from
1 × Ocean Crate

Hexfang Viperfish

×1.75 Money ties Sunfang Shark, while 12 fish every 30 seconds favors duplicate volume.

Properties
Pet rarity
Mythic
Hatch chance
30 % (Per Abyss Crate; eight-pet and nine-pet pools)
Money
1.75 × (Base crate attributes; equipped)
Catch ceiling
Mythic (Base crate attributes)
Fish per trip
12 fish (Base crate attributes)
Trip time
30 seconds (Base crate attributes)
Mythic catch chance
5 % (Per trip; base crate attributes)
Hatches from
1 × Abyss Crate

Sunfang Shark

×1.75 Money and a Mythic ceiling are useful upgrades over starter Ocean pets; it brings one fish every 40 seconds.

Properties
Pet rarity
Legendary
Hatch chance
4 % (Per Ocean Crate in the Halloween pool)
Money
1.75 × (Level 1; equipped)
Catch ceiling
Mythic (Level 1)
Fish per trip
1 fish (Level 1)
Trip time
40 seconds (Level 1)
Mythic catch chance
6.7 % (Per trip; Level 1)
Hatches from
1 × Ocean Crate

C

Starter Money bonuses; keep useful hunters until a better income pet is available.

Lanternjaw Angler

×1.5 Money trails the higher income choices, but ten fish every 30 seconds make it useful for catch volume.

Properties
Pet rarity
Epic
Hatch chance
40 % (Per Abyss Crate; eight-pet pool)
Hatch chance
39.95 % (Per Abyss Crate; nine-pet pool)
Money
1.5 × (Level 1; equipped)
Catch ceiling
Epic (Level 1)
Fish per trip
10 fish (Level 1)
Trip time
30 seconds (Level 1)
Epic catch chance
5 % (Per trip; Level 1)
Hatches from
1 × Abyss Crate

Razorfang Barracuda

×1.5 Money improves on Snapjaw Turtle, Stingwing Ray and Bigmouth Bass for base-level income.

Properties
Pet rarity
Epic
Hatch chance
6 % (Per Ocean Crate in the Halloween pool)
Money
1.5 × (Base crate attributes; equipped)
Hatches from
1 × Ocean Crate

Snapjaw Turtle

×1.35 Money is a clear starter improvement over Stingwing and Bigmouth, with an Epic catch ceiling.

Properties
Pet rarity
Rare
Hatch chance
15 % (Per Ocean Crate in the Halloween pool)
Money
1.35 × (Level 1; equipped)
Catch ceiling
Epic (Level 1)
Hatches from
1 × Ocean Crate

Stingwing Ray

×1.2 Money improves on Bigmouth Bass, with one fish every 55 seconds and a Rare ceiling.

Properties
Pet rarity
Uncommon
Hatch chance
30 % (Per Ocean Crate in the Halloween pool)
Money
1.2 × (Base attributes; equipped)
Catch ceiling
Rare (Base attributes)
Fish per trip
1 fish (Base attributes)
Trip time
55 seconds (Base attributes)
Rare catch chance
31 % (Per trip; base attributes)
Hatches from
1 × Ocean Crate

Bigmouth Bass

×1.1 Money is a starting bonus. Spare copies can raise it to ×1.12 at Level 2 while shortening trips from 60 to 58.2 seconds.

Properties
Pet rarity
Common
Hatch chance
41.9 % (Per Ocean Crate in the Halloween pool)
Money
1.1 × (Level 1; equipped)
Money
1.12 × (Level 2; equipped)
Catch ceiling
Uncommon (Levels 1 and 2)
Fish per trip
1 fish (Levels 1 and 2)
Trip time
60 seconds (Level 1)
Trip time
58.2 seconds (Level 2)
Uncommon catch chance
50 % (Per trip; Levels 1 and 2)
Spare copies required
2 Bigmouth Bass (Level 1 → Level 2; one upgraded copy is retained)
Hatches from
1 × Ocean Crate

Pet Money Tier List

These tiers rank owned pets by their base-level or Level 1 Money bonus while equipped. S-tier pets offer the strongest income bonuses, A-tier pets provide substantial upgrades, B-tier pets suit a developing lineup, and C-tier pets provide starter bonuses.

Choose the highest Money value available within a tier. Hunting benefits help break income ties or justify a different choice when collecting fish matters more. A catch ceiling is the highest rarity a pet can bring back, not the rarity of every catch.

Choose from the Pets You Own

Evercoil Serpent is the strongest base-level income choice, with Dawnmother Whale and Riftborn Leviathan next. Their hunting also supports that order: they bring back 50, 35 and 30 fish respectively every 30 seconds, with Endless, Genesis and Boundless catch ceilings. Evercoil and Dawnmother each have a 1-in-200 chance per trip of catching their highest rarity; Riftborn's Boundless chance is 1% per trip.

Below those three, Deepcrown Sovereign combines ×4.5 Money with 25 fish every 30 seconds and a Supreme ceiling. Wraithlantern Kraken, the Halloween Ocean pet, offers ×4 Money if you already own it. That puts it ahead of Voidmaw Leviathan at ×3, Blightspine Dragonfish at ×2.75 and Seraph Serpent at ×2.5 for base-level income.

Voidmaw and Blightspine illustrate the tradeoff between income and hunting: choose Voidmaw for its higher Money bonus, or Blightspine for 16 fish every 30 seconds and a Forbidden ceiling. Voidmaw brings back one fish every 25 seconds, up to Divine.

For closer choices, use these comparisons at base level:

Choice Income recommendation Hunting tradeoff
Tidecaller Manta vs. Bloodtide Orca Choose Tidecaller: ×2.25 versus ×2 Money. Both reach Demigod. Tidecaller brings 14 fish every 30 seconds with a 5% Demigod chance per trip; Bloodtide brings one every 35 seconds with a 3.9% chance per trip.
Hexfang Viperfish vs. Sunfang Shark Both provide ×1.75 Money. Prefer Hexfang when you also want catch volume. Both reach Mythic. Hexfang brings 12 fish every 30 seconds; Sunfang brings one every 40 seconds. Their Mythic chances are 5% and 6.7% per trip, respectively.
Lanternjaw Angler vs. Sunfang Shark Choose Sunfang for income: ×1.75 versus ×1.5 Money. Lanternjaw brings ten fish every 30 seconds but reaches Epic; Sunfang reaches Mythic. Choose Lanternjaw when bulk catches matter more than the extra Money bonus.

The catch chances above apply per trip, not independently to every fish in a multi-fish catch.

For a starter income lineup, Razorfang Barracuda's ×1.5 beats Snapjaw Turtle's ×1.35, Stingwing Ray's ×1.2 and Bigmouth Bass's ×1.1 at base level. Lanternjaw ties Razorfang on Money while offering its ten-fish trips. Keep using your best available bonus as you work toward a stronger pet.

Levels, Second Slots and Hatch Targets

Compare your pets at their actual levels

Open Cooler → Pets and compare the Money values on your owned pets. Duplicate upgrades can change a close comparison: Bigmouth Bass rises from ×1.1 at Level 1 to ×1.12 at Level 2, while its trip time falls from 60 to 58.2 seconds. That upgrade still leaves it below a base-level Stingwing Ray at ×1.2, so leveling a starter does not automatically make it the better income choice.

Choose your strongest pair

The +1 Pet Slot pass unlocks a second equipped pet. Both pets hunt simultaneously, and their Money bonuses add together. Do not multiply the two card multipliers to calculate a combined bonus.

For income, select your two highest actual Money values and assign them with Slot 1 and Slot 2 in Cooler → Pets. At base level, Evercoil and Dawnmother are the preferred pair among these pets. If you are also collecting fish, use catch volume and rarity ceilings to decide whether a lower-Money hunter deserves a slot. See the pet equipping and leveling guide for the full controls and duplicate-upgrade details.

Separate an equipment upgrade from a hatch target

Equip Evercoil or Dawnmother when you own them, but their strength alone is not a reason to keep buying random crates. Evercoil has a 0.05% hatch chance in the nine-pet Abyss pool; Dawnmother has a 0.1% chance in Abyss pools that include it. Those are chances per crate, not guaranteed results after a set number of purchases.

Compare the whole pool with your current lineup before spending. If you already use a base-level Bloodtide Orca at ×2 Money, Lanternjaw at ×1.5 and Hexfang at ×1.75 would not replace it as your stronger income pet, although they offer larger catches per trip. Ocean Crates also have boss-reward, Crew-reward and Pearl-purchase routes. Use the Ocean vs. Abyss Crates comparison to compare acquisition routes, pool versions, odds and prices.

Fish Cooler Pets menu showing Level 1 Sunfang Shark, Level 2 Bigmouth Bass, Money bonuses and the extra pet slot.