Net A Fish Wiki

Net A Fish Helpers and Online AFK Setup

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Fisherman, Spear Gun, boats, and equipped pets can catch fish alongside your net. Choose upgrades around the fish you want, then set your Cooler to sell for cash or retain duplicates for fusion.

Fisherman and Spear Gun countdowns beside a pet carrying a fish at the dock.

Choose Helpers for Your Goal

System What it adds When to invest
Fisherman Automatic catches that build duplicate stacks for fusion; he can also discover new species Prioritize him when you want enough copies to improve fish through fusion.
Spear Gun Automatic volleys targeting Uncommon and higher fish, with a focus on larger catches; Common fish are excluded Choose it for larger fish above Common. Range improves reach and fish size, while its other upgrades control rarity, volley size, and reload time.
Boat An independent automatic trawling cycle that returns hauls to the Fish Cooler Add one when you want another catch source without another manual net cycle. Access unlocks at Rebirth 1; the first Rowboat costs $25,000.
Equipped pets Independent hunting plus each pet's own money bonus Equip a pet to add catches and an income bonus alongside your dock equipment. Compare its individual attributes when choosing which to use.

For fusion, make Fisherman your first helper investment. More duplicates help you reach recipe requirements and improve fish you already use on showcases. His role supports that goal directly, although his catches are not restricted to species you already own.

For another independent fishing cycle, buy a boat. At the Boat Dock, press E to open its menu after reaching Rebirth 1. Purchasing the boat starts automatic trawling; the hull and component upgrades determine its capabilities.

For larger fish, favor Spear Gun's Range upgrades. Its exclusion of Common fish also changes the mix of catches you receive. A lower fish-per-minute total can still suit this goal better than a larger quantity of lower-rarity fish.

Run the Systems Together

Keep your net fishing while Fisherman follows his catch timer and Spear Gun follows its volley timer. A purchased boat trawls, returns, and unloads on its own cycle. Equipped pets work alongside them, with Hunting, Chasing, and Carrying states showing their activity.

Manage retained fish through the Cooler button or by pressing E beside the Fish Cooler. Fisherman catches, speared fish, and returning boat hauls feed into this inventory. Use the Cooler guide for placing, taking, and selling fish, or the fusion guide for recipes and Fuse All.

How late-game catch rates compare

These configurations illustrate how quantity, rarity range, and upgrades change the comparison:

System and configuration Catch cycle Fish per minute Catch range
Fisherman: Fishing Rod, Bigger Bucket, and Quick Hands at LV 16 17 fish every 6.5 seconds About 156.9 Common–Empyrean
Fisherman: those three upgrades at LV 17 18 fish every 6 seconds 180 Common–Supreme
Spear Gun: Sharper Tips, Multi-Spear, and Fast Reload at LV 16 17 fish every 10 seconds 102 Uncommon–Empyrean
Spear Gun: those three upgrades at LV 17 18 fish every 9 seconds 120 Uncommon–Supreme
LV 8 Abyss Leviathan: Trawl Net, Engine, and Sonar at LV 16 Panel rate of 31.5 fish per 22-second trip About 85.9 Common–Empyrean

Both dock devices have Range LV 15 in these configurations: +45 studs and +120% fish size. The boat has ×5 rare-fish luck. The boat conversion is 31.5 × 60 ÷ 22 ≈ 85.9 fish per minute.

Fisherman supplies the highest volume in this comparison, which favors building stacks. Spear Gun filters out Common fish, while the boat contributes an additional haul alongside both devices. These setups have different upgrade costs, levels, and catch ranges, so use the rates to compare these configurations rather than treating them as equal-budget results.

Fisherman and Spear Gun countdowns beside a pet carrying a fish at the dock.

Set Up Online AFK Fishing

  1. Prepare your catch sources. Upgrade Fisherman and Spear Gun for your target fish, add your purchased boat, and equip a pet through Cooler → Pets → Equip. You have one equipped pet slot normally, or two with +1 Pet Slot.
  2. Enable automatic casting. If you own Auto Throw, open Shop → Game Passes or the Passes tab and set it to ON. Remain inside your base and keep the game running. The net interface can show THROWING, then FISHING, with capacity progress and Reel In available.
  3. Set your selling goal. Open Cooler → Auto-Sell. Use the left and right arrows to choose the highest rarity to sell, or select NOTHING to retain all catches. Choose your mutation setting, then click Done. Use the settings below to match your goal.
  4. Equip bait if you want its bonus. Select your bait with Use before leaving the game running. Each net cast consumes one bait, including automatic casts. Fishing continues without bait after the supply runs out.
  5. Add collection or fusion automation if needed. Auto Collect collects showcase cash. Auto Fuse fuses eligible duplicate stacks in the Cooler when enough materials are available. These are separate passes with separate jobs; choose the one that removes the manual action you want to automate.

Auto-Sell settings for cash or fusion

Goal Setting Result
Keep every catch for collection or fusion NOTHING Automatic selling is disabled; catches go to the Cooler.
Sell lower-rarity fish for immediate cash Choose a rarity ceiling Eligible fish from Common through the selected rarity are sold on capture. Rare includes Common–Rare; Epic, Legendary, and Apex extend the range through those rarities.
Sell ordinary fish but preserve variants Turn KEEP MUTATED FISH ON Shiny, Gold, Crystal, Glitched, Rainbow, and other mutated fish are retained even within the sale range.
Build duplicates of a specific rarity while selling lower fish Put the ceiling below the target rarity Fish of the target rarity stay available to accumulate toward fusion.

New species and fish at your current net's highest catchable rarity always enter the Cooler. Automatically sold fish still count as catches. With KEEP MUTATED FISH OFF, variants lose that toggle's protection, but the new-species and highest-catchable-rarity exceptions still apply.

For fusion, the important distinction is between variants and ordinary duplicates. Turning on mutation protection does not save ordinary duplicates within the sale range. Choose NOTHING or a lower ceiling so Auto-Sell does not remove the material you need before a stack reaches its recipe requirement. Auto Fuse still needs those materials.

Compare automation benefits and purchase options in the game passes guide.

Game Passes menu with Auto Throw set to ON beside Auto Collect and Auto Fuse.

Improve Helpers and Handle Bottlenecks

Open Rebirth → Skill Tree → Crew & Dock to invest skill points in the equipment you want to speed up:

Skill Affected system Benefit
Fisherman Drills Fisherman Faster catches, up to a 10% speed bonus
Spear Training Spear Gun Faster operation, up to a 10% speed bonus
Ship Shape Boat Faster trips, up to a 10% speed bonus

Favor Fisherman Drills when duplicate production is your priority, Spear Training when you are investing in Spear Gun catches, and Ship Shape when you want more frequent boat returns. See the skill tree guide for prerequisites and broader builds.

Two passes improve the three dock helpers together:

  • Turbo Helpers: Fisherman, Boat, and Spear Gun work 50% faster and bring back double the fish.
  • Helpers Luck: Fisherman, Boat, and Spear Gun receive ×2 luck.

These benefits apply to those three systems, not pet hunting. For pet choices, use each pet's own hunting attributes and money bonus.

When more catches are not enough

Automatic casting still uses your net's catch limits. If a fish escapes with a message naming a required net, upgrade to that net to retain it. Running Auto Throw longer does not remove the requirement.

Cash can also remain the obstacle to Rebirth even while catches accumulate. If the cash condition is behind, improve your showcase income instead of putting every purchase into catch speed. Rebirth requirements can in turn delay access to later nets and bait.

This is an online AFK setup, with the game running. Earnings credited after you leave belong to the separate showcase offline-income system; use the money and showcases guide for those rules and income improvements.

Crew & Dock skill branch with Spear Training selected and its next speed bonus displayed.