
Net A Fish Fisherman Guide: Upgrades and Fusion Farming
Choose Net A Fish Fisherman upgrades for fusion duplicates, rarer catches, size and Shiny fish. Compare catch rates, prices and Rebirth requirements.
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Fisherman, Spear Gun, boats, and equipped pets can catch fish alongside your net. Choose upgrades around the fish you want, then set your Cooler to sell for cash or retain duplicates for fusion.

| System | What it adds | When to invest |
|---|---|---|
| Fisherman | Automatic catches that build duplicate stacks for fusion; he can also discover new species | Prioritize him when you want enough copies to improve fish through fusion. |
| Spear Gun | Automatic volleys targeting Uncommon and higher fish, with a focus on larger catches; Common fish are excluded | Choose it for larger fish above Common. Range improves reach and fish size, while its other upgrades control rarity, volley size, and reload time. |
| Boat | An independent automatic trawling cycle that returns hauls to the Fish Cooler | Add one when you want another catch source without another manual net cycle. Access unlocks at Rebirth 1; the first Rowboat costs $25,000. |
| Equipped pets | Independent hunting plus each pet's own money bonus | Equip a pet to add catches and an income bonus alongside your dock equipment. Compare its individual attributes when choosing which to use. |
For fusion, make Fisherman your first helper investment. More duplicates help you reach recipe requirements and improve fish you already use on showcases. His role supports that goal directly, although his catches are not restricted to species you already own.
For another independent fishing cycle, buy a boat. At the Boat Dock, press E to open its menu after reaching Rebirth 1. Purchasing the boat starts automatic trawling; the hull and component upgrades determine its capabilities.
For larger fish, favor Spear Gun's Range upgrades. Its exclusion of Common fish also changes the mix of catches you receive. A lower fish-per-minute total can still suit this goal better than a larger quantity of lower-rarity fish.
Keep your net fishing while Fisherman follows his catch timer and Spear Gun follows its volley timer. A purchased boat trawls, returns, and unloads on its own cycle. Equipped pets work alongside them, with Hunting, Chasing, and Carrying states showing their activity.
Manage retained fish through the Cooler button or by pressing E beside the Fish Cooler. Fisherman catches, speared fish, and returning boat hauls feed into this inventory. Use the Cooler guide for placing, taking, and selling fish, or the fusion guide for recipes and Fuse All.
These configurations illustrate how quantity, rarity range, and upgrades change the comparison:
| System and configuration | Catch cycle | Fish per minute | Catch range |
|---|---|---|---|
| Fisherman: Fishing Rod, Bigger Bucket, and Quick Hands at LV 16 | 17 fish every 6.5 seconds | About 156.9 | Common–Empyrean |
| Fisherman: those three upgrades at LV 17 | 18 fish every 6 seconds | 180 | Common–Supreme |
| Spear Gun: Sharper Tips, Multi-Spear, and Fast Reload at LV 16 | 17 fish every 10 seconds | 102 | Uncommon–Empyrean |
| Spear Gun: those three upgrades at LV 17 | 18 fish every 9 seconds | 120 | Uncommon–Supreme |
| LV 8 Abyss Leviathan: Trawl Net, Engine, and Sonar at LV 16 | Panel rate of 31.5 fish per 22-second trip | About 85.9 | Common–Empyrean |
Both dock devices have Range LV 15 in these configurations: +45 studs and +120% fish size. The boat has ×5 rare-fish luck. The boat conversion is 31.5 × 60 ÷ 22 ≈ 85.9 fish per minute.
Fisherman supplies the highest volume in this comparison, which favors building stacks. Spear Gun filters out Common fish, while the boat contributes an additional haul alongside both devices. These setups have different upgrade costs, levels, and catch ranges, so use the rates to compare these configurations rather than treating them as equal-budget results.
| Goal | Setting | Result |
|---|---|---|
| Keep every catch for collection or fusion | NOTHING | Automatic selling is disabled; catches go to the Cooler. |
| Sell lower-rarity fish for immediate cash | Choose a rarity ceiling | Eligible fish from Common through the selected rarity are sold on capture. Rare includes Common–Rare; Epic, Legendary, and Apex extend the range through those rarities. |
| Sell ordinary fish but preserve variants | Turn KEEP MUTATED FISH ON | Shiny, Gold, Crystal, Glitched, Rainbow, and other mutated fish are retained even within the sale range. |
| Build duplicates of a specific rarity while selling lower fish | Put the ceiling below the target rarity | Fish of the target rarity stay available to accumulate toward fusion. |
New species and fish at your current net's highest catchable rarity always enter the Cooler. Automatically sold fish still count as catches. With KEEP MUTATED FISH OFF, variants lose that toggle's protection, but the new-species and highest-catchable-rarity exceptions still apply.
For fusion, the important distinction is between variants and ordinary duplicates. Turning on mutation protection does not save ordinary duplicates within the sale range. Choose NOTHING or a lower ceiling so Auto-Sell does not remove the material you need before a stack reaches its recipe requirement. Auto Fuse still needs those materials.
Compare automation benefits and purchase options in the game passes guide.
Open Rebirth → Skill Tree → Crew & Dock to invest skill points in the equipment you want to speed up:
| Skill | Affected system | Benefit |
|---|---|---|
| Fisherman Drills | Fisherman | Faster catches, up to a 10% speed bonus |
| Spear Training | Spear Gun | Faster operation, up to a 10% speed bonus |
| Ship Shape | Boat | Faster trips, up to a 10% speed bonus |
Favor Fisherman Drills when duplicate production is your priority, Spear Training when you are investing in Spear Gun catches, and Ship Shape when you want more frequent boat returns. See the skill tree guide for prerequisites and broader builds.
Two passes improve the three dock helpers together:
These benefits apply to those three systems, not pet hunting. For pet choices, use each pet's own hunting attributes and money bonus.
Automatic casting still uses your net's catch limits. If a fish escapes with a message naming a required net, upgrade to that net to retain it. Running Auto Throw longer does not remove the requirement.
Cash can also remain the obstacle to Rebirth even while catches accumulate. If the cash condition is behind, improve your showcase income instead of putting every purchase into catch speed. Rebirth requirements can in turn delay access to later nets and bait.
This is an online AFK setup, with the game running. Earnings credited after you leave belong to the separate showcase offline-income system; use the money and showcases guide for those rules and income improvements.