Skill Points and Branch Progression

Each Rebirth awards 3 Skill Points, and skills provide permanent bonuses.

  1. Open Rebirth → SKILL TREE.
  2. Select a node to read its current effect, next effect and point cost.
  3. Press LEARN to acquire it. For example, learning Tight Weave costs 1 point, grants +2% net capacity and opens Wide Throw.
  4. Select an available later node to continue along the branch, or use UPGRADE to strengthen a skill you already have.

Learning the preceding skill opens the next node; you do not generally need to maximize every earlier skill just to move forward. Special prerequisites still apply, including the five-node Luck layout's Fortune's Favor requirement described below.

Choose a branch by what you want to improve:

  • Net: capacity, net width and fish size.
  • Luck: luck, mutation luck and rarity promotion.
  • Fortune: showcase income, fish sales, offline earnings and bait prices.
  • Crew & Dock: Fisherman, Spear Gun and boat-trip speed.

When no points remain, REBIRTH FOR POINTS directs you back to Rebirth. See the Rebirth requirements and unlocks for your next progression goal. The RESET entry is at the top of the Skill Tree window.

Tight Weave learned with two points remaining, Wide Throw unlocked and an Upgrade button.

Skill Directory and Branch Layouts

Follow each branch from its bottom node upward. Match the routes below to the number of nodes in your Skill Tree.

Compact layout

Branch Point capacity Node order
Net 21 Tight Weave → Wide Throw → Heavy Catch → Double Haul → Master Netter
Luck 19 Lucky Waters → Shimmer → Sixth Sense → Siren Song → Fortune's Favor
Fortune 23 Showcase Polish → Haggler → Night Shift → Bait Bargains → Golden Touch
Crew & Dock 27 Fisherman Drills → Spear Training → Ship Shape → Pet Treats → Sharp Eyes → Harbor Master

Expanded layout

Branch Point capacity Node order
Net 29 Tight Weave → Wide Throw → Heavy Catch → Double Haul → Master Netter → Deep Pockets → Ocean Sweep
Luck 27 Lucky Waters → Shimmer → Sixth Sense → Siren Song → Fortune's Favor → Moonlit Tides → Prism Scales
Fortune 30 Showcase Polish → Haggler → Night Shift → Bait Bargains → Golden Touch → Market Mogul → Dividends
Crew & Dock 34 Fisherman Drills → Spear Training → Ship Shape → Pet Treats → Sharp Eyes → Harbor Master → Tireless Crew → Eagle Eyes

Master Netter, Fortune's Favor, Golden Touch and Harbor Master display 3 PTS on their nodes.

In the five-node Luck layout, Fortune's Favor is the capstone: maximize Lucky Waters, Shimmer, Sixth Sense and Siren Song to unlock it. It grants +5% luck and +10% mutation luck in that layout.

Income and Fishing Build Choices

Showcase income, sales and offline earnings

Start with Showcase Polish if showcases supply most of your cash. It directly improves that income source, and its first two levels cost 1 point each. Prioritizing its second level makes sense when improving your existing showcase income matters more than opening another type of bonus.

Continue through Showcase Polish → Haggler → Night Shift → Bait Bargains according to how you play:

  • Sell fish frequently: learn Haggler after Showcase Polish. Its sell-price bonus benefits sales, so choose it when selling is a meaningful part of your income.
  • Spend substantial time offline: continue through Haggler to Night Shift for its offline-earnings bonus.
  • Buy bait frequently: continue through Night Shift to Bait Bargains. The discount is useful when you regularly spend on bait; if you rarely buy it, prioritize an effect you use more often.

With three fresh points and no Fortune skills learned, you can learn Showcase Polish, Haggler and Night Shift at level 1. That spreads benefits across showcase income, sales and offline earnings. For a showcase-focused start, put two points into Showcase Polish's first two levels instead, then use the remaining point on Haggler if sales are useful to you.

For choosing and placing income-producing fish, see the showcase and money guide.

Net capacity, coverage and fish size

Follow Tight Weave → Wide Throw → Heavy Catch, stopping to upgrade the property that is limiting your fishing:

  • Your net fills too quickly: prioritize Tight Weave. More capacity gives it room to hold more fish.
  • You want a wider area for fish to enter: learn Wide Throw after Tight Weave. Width changes coverage; it does not serve the same purpose as capacity.
  • You want larger fish: continue through Wide Throw to Heavy Catch, which improves fish size.

Extra points in Tight Weave are a stronger fit for a capacity problem than spending them on width alone. Once capacity is comfortable, widening the net or pursuing fish size becomes a more useful next step.

Mutations and rarity promotion

For mutations, take Lucky Waters → Shimmer. Learning each costs 1 point, so reaching Shimmer from an untouched Luck branch takes 2 points. A third point can upgrade Shimmer to level 2 for +10% mutation luck, making this a focused three-point mutation route.

Choose Lucky Waters → Shimmer → Sixth Sense instead when you want the chance to promote Mythic-or-higher fish by one rarity tier. This also uses 3 points from an untouched branch, but trades Shimmer's second level for Sixth Sense's first-level promotion effect.

Continue to Siren Song for another luck bonus. If ordinary luck is your immediate goal and you have not invested in the branch, upgrading Lucky Waters is a shorter route to more luck than progressing through Shimmer and Sixth Sense to reach Siren Song.

Lucky Waters at level 1 with Shimmer unlocked and the next luck upgrade displayed.

Helper Speed Allocation

Follow Fisherman Drills → Spear Training → Ship Shape to reach the three helper-speed skills. Each affects its matching helper:

  • Fisherman Drills: prioritize it when you want Fisherman to collect duplicates faster, including duplicates used for fusion.
  • Spear Training: invest here when Spear Gun is a useful part of your automatic fishing setup.
  • Ship Shape: continue here when faster boat trips are your priority.

Spending nine additional points

This allocation starts with Fisherman Drills at +6%, Spear Training at +2% and Ship Shape at +2% in the six-node Crew & Dock layout. With those skills already learned and 9 points available:

Skill Starting speed bonus Additional points Resulting speed bonus
Fisherman Drills +6% 2 +10%, level 5 maximum
Spear Training +2% 4 +10%, level 5 maximum
Ship Shape +2% 3 +8%

Upgrade Fisherman Drills twice, Spear Training four times and Ship Shape three times to reproduce this allocation. It spends all 9 additional points. Ship Shape then offers +10% as its next upgrade, while the other two skills show MAXED.

This is a useful spread when you use all three helpers: it finishes two speed skills and improves the third. If one helper contributes much more to your routine, prioritize its matching skill after meeting the branch prerequisites. See the helpers and online AFK setup for choosing the equipment these bonuses support.

Ship Shape gives 8% faster boat trips after the available helper skill points are spent.

Skills with the Same Names as Cash Upgrades

Wide Throw, Sixth Sense and Haggler also appear outside the Skill Tree. Their effects and unlock conditions belong to separate systems.

Name Skill Tree effect Cash upgrade effect
Wide Throw Net skill: +0.4 ft width at level 1, +0.8 ft at level 2 Fishing upgrade: +1 ft width per level; unlocks at Rebirth 10, Sea-Master
Sixth Sense Luck skill: level 1 gives Mythic-or-higher fish a 0.6% chance to rise one rarity tier Fishing upgrade: applies to Mythic, Apex and Demigod fish in the net; adds 0.2 percentage points of promotion chance per level and unlocks at Rebirth 9, Ocean Lord
Haggler Fortune skill: increases fish sell prices Market upgrade: discounts bait and potions

Use Skill Points in Rebirth → SKILL TREE for the skill versions. The Rebirth 9 and 10 gates above apply to the cash Fishing upgrades. See Fishing upgrades for their purchase priorities, or Market upgrades for bait and potion discounts.