Net A Fish Wiki

Net A Fish Fisherman Guide: Upgrades and Fusion Farming

Last updated:

The Fisherman supplies your Fish Cooler with automatic catches while you fish with your own net. Upgrade him to build fusion stacks faster, reach higher rarities or improve the quality of his catches.

Fisherman menu with the four basic upgrades, starting prices and next-level effects.

How Fisherman Catches and Stores Fish

Find Your Fisherman on the dock near Pet Pool. He catches fish automatically, and his overhead countdown tells you when the next catch is due. His catches go into Fish Cooler, where duplicate stacks can become fusion materials.

  1. Approach the Fisherman and press E at Upgrade.
  2. Read his current rarity limit, fish per catch and catch interval. The panel also tracks catches and fusion duplicates.
  3. Buy an upgrade whose next effect matches your goal, provided you have enough cash and meet its Rebirth requirement.
  4. Open Fish Cooler to manage the catches and use your accumulated duplicates for Fish Fusion.

The initial setup catches 1 fish every 60 seconds, from Common through Uncommon, at Shore range. Building duplicate stacks is his main use, but he can also discover new species, including Bone Pike and Jaguar Tigershark.

Protect your fusion stock before leaving him to fish. Auto-Sell can immediately sell catches within its selected rarity threshold. Keep that threshold below the fish you want to save, or select NOTHING while collecting materials. Use the Cooler and Auto-Sell guide for inventory controls and mutation-retention settings.

For a setup that combines the Fisherman with your other automatic catch sources, see Helpers and Online AFK Setup.

All Seven Fisherman Upgrade Options

The Fisherman menu contains Fishing Rod, Bigger Bucket, Quick Hands, Range, Tackle Box, Shiny Hook and Deep Bait. Scroll down to reach the last three upgrades.

Each listed price buys the next level from the stated current level; it is not the total cost of reaching that level. Read the current-to-next effect alongside the price, especially for Fishing Rod: some purchases retain the same named rarity limit.

Fisherman Range applies to his casting distance and fish size. It is separate from the Spear Gun’s Range upgrade. Buying it here improves the Fisherman, not the other device.

Fisherman Upgrades
NameEffectUnlock RebirthMaximum level
Fishing Rod
Raises the maximum catch rarity.
—
34 levels
Bigger Bucket
Increases fish brought back per catch.
—
34 levels
Quick Hands
Shortens the interval between catches.
—
34 levels
Range
Casts farther to reach larger fish and increases fish size. (Fisherman)
—
15 levels
Tackle Box
Increases the size of fish caught by Fisherman; larger fish are worth more.
4 Rebirth
10 levels
Shiny Hook
Increases the chance that Fisherman's catches are Shiny.
8 Rebirth
10 levels
Deep Bait
Increases bite frequency for Historic-or-higher creatures. (Fisherman's catches)
10 Rebirth
10 levels

Fishing Rod

Next upgrade price
600 $ (Level 0 → 1; Uncommon → Rare)
1600 $ (Level 1 → 2; both rarity labels read Rare)
4000 $ (Level 2 → 3; Rare → Epic)
44000 $ (Level 5 → 6; Epic → Legendary)
200000 $ (Level 6 → 7; both rarity labels read Legendary)
1100000 $ (Level 7 → 8; Legendary → Mythic)
15000000 $ (Level 8 → 9; Mythic → Apex)
400000000 $ (Level 9 → 10; Apex → Demigod)
1000000000000000 $ (Level 12 → 13; Forbidden → Cosmic)
6.0E+19 $ (Level 16 → 17; Empyrean → Supreme)
1.0E+21 $ (Level 17 → 18; Supreme → Zenith)
Catch-rarity limit
Monarch (Level 11/34)
Required Rebirth
9 Rebirth (Next upgrade from level 11/34)
Upgrades
Fisherman (Purchased with cash in the Fisherman menu.)

Bigger Bucket

Initial fish per catch
1 fish (Level 0)
Added fish per catch
1 fish/level
Next upgrade price
840 $ (Level 0 → 1; 1 → 2 fish)
12000 $ (Level 3 → 4; 4 → 5 fish)
25000 $ (Level 4 → 5; 5 → 6 fish)
280000 $ (Level 6 → 7; 7 → 8 fish)
1500000 $ (Level 7 → 8; 8 → 9 fish)
21000000 $ (Level 8 → 9; 9 → 10 fish)
560000000 $ (Level 9 → 10; 10 → 11 fish)
420000000000 $ (Level 10 → 11; 11 → 12 fish)
1400000000000000 $ (Level 12 → 13; 13 → 14 fish)
8.4E+19 $ (Level 16 → 17; 17 → 18 fish)
1.4E+21 $ (Level 17 → 18; 18 → 19 fish)
Upgrades
Fisherman (Purchased with cash in the Fisherman menu.)

Quick Hands

Catch interval
60 seconds (Level 0)
54 seconds (Level 1)
30 seconds (Level 5)
24 seconds (Level 6)
18 seconds (Level 7)
16 seconds (Level 8)
14 seconds (Level 9)
12 seconds (Level 10)
11 seconds (Level 11)
10 seconds (Level 12)
9 seconds (Level 13 preview)
6.5 seconds (Level 16 upgrade row; the top summary rounds to 6 seconds)
6 seconds (Level 17)
5.5 seconds (Level 18 preview)
Next upgrade price
690 $ (Level 0 → 1)
51000 $ (Level 5 → 6)
230000 $ (Level 6 → 7)
1300000 $ (Level 7 → 8)
17000000 $ (Level 8 → 9)
460000000 $ (Level 9 → 10)
350000000000 $ (Level 10 → 11)
1200000000000000 $ (Level 12 → 13)
6.9E+19 $ (Level 16 → 17)
1.1E+21 $ (Level 17 → 18)
Upgrades
Fisherman (Purchased with cash in the Fisherman menu.)

Range

Added range
3 studs/level
Fish-size bonus per level
8 %
Range bonus
0 studs (Level 0; Shore)
45 studs (Level 15/15, MAXED)
Fish-size bonus
0 % (Level 0)
120 % (Level 15/15, MAXED)
Next upgrade price
1100 $ (Level 0 → 1; range +0 → +3 studs; size +0% → +8%)
16000 $ (Level 3 → 4; range +9 → +12 studs; size +24% → +32%)
32000 $ (Level 4 → 5; range +12 → +15 studs; size +32% → +40%)
360000 $ (Level 6 → 7; range +18 → +21 studs; size +48% → +56%)
2000000 $ (Level 7 → 8; range +21 → +24 studs; size +56% → +64%)
27000000 $ (Level 8 → 9; range +24 → +27 studs; size +64% → +72%)
720000000 $ (Level 9 → 10; range +27 → +30 studs; size +72% → +80%)
540000000000 $ (Level 10 → 11; range +30 → +33 studs; size +80% → +88%)
1800000000000000 $ (Level 12 → 13; range +36 → +39 studs; size +96% → +104%)
Upgrades
Fisherman (Purchased with cash in the Fisherman menu.)

Tackle Box

Fish-size bonus per level
4 %
Fish-size bonus
12 % (Level 3)
16 % (Level 4 preview)
28 % (Level 7)
32 % (Level 8)
40 % (Level 10/10, MAXED)
Next upgrade price
660000 $ (Level 0 → 1; size +0% → +4%)
180000000000 $ (Level 3 → 4)
600000000000000 $ (Level 7 → 8)
Upgrades
Fisherman (Unlocks at Rebirth 4.)

Shiny Hook

Shiny chance per level
1.5 %
Shiny chance
4.5 % (Level 3)
6 % (Level 4 preview)
15 % (Level 10/10, MAXED)
Next upgrade price
600000000000000 $ (Level 3 → 4)
Upgrades
Fisherman (Unlocks at Rebirth 8.)

Deep Bait

Historic+ bite-frequency bonus per level
25 %
Historic+ bite multiplier
1.5 x (Level 2)
1.75 x (Level 3 preview)
3.5 x (Level 10/10, MAXED)
Next upgrade price
250000000000000 $ (Level 2 → 3)
Upgrades
Fisherman (Unlocks at Rebirth 10.)
  • Fishing Rod

    Effect
    Raises the maximum catch rarity.
    Maximum level
    34 levels
    Next upgrade price
    600 $ (Level 0 → 1; Uncommon → Rare)
    1600 $ (Level 1 → 2; both rarity labels read Rare)
    4000 $ (Level 2 → 3; Rare → Epic)
    44000 $ (Level 5 → 6; Epic → Legendary)
    200000 $ (Level 6 → 7; both rarity labels read Legendary)
    1100000 $ (Level 7 → 8; Legendary → Mythic)
    15000000 $ (Level 8 → 9; Mythic → Apex)
    400000000 $ (Level 9 → 10; Apex → Demigod)
    1000000000000000 $ (Level 12 → 13; Forbidden → Cosmic)
    6.0E+19 $ (Level 16 → 17; Empyrean → Supreme)
    1.0E+21 $ (Level 17 → 18; Supreme → Zenith)
    Catch-rarity limit
    Monarch (Level 11/34)
    Required Rebirth
    9 Rebirth (Next upgrade from level 11/34)
  • Bigger Bucket

    Effect
    Increases fish brought back per catch.
    Maximum level
    34 levels
    Initial fish per catch
    1 fish (Level 0)
    Added fish per catch
    1 fish/level
    Next upgrade price
    840 $ (Level 0 → 1; 1 → 2 fish)
    12000 $ (Level 3 → 4; 4 → 5 fish)
    25000 $ (Level 4 → 5; 5 → 6 fish)
    280000 $ (Level 6 → 7; 7 → 8 fish)
    1500000 $ (Level 7 → 8; 8 → 9 fish)
    21000000 $ (Level 8 → 9; 9 → 10 fish)
    560000000 $ (Level 9 → 10; 10 → 11 fish)
    420000000000 $ (Level 10 → 11; 11 → 12 fish)
    1400000000000000 $ (Level 12 → 13; 13 → 14 fish)
    8.4E+19 $ (Level 16 → 17; 17 → 18 fish)
    1.4E+21 $ (Level 17 → 18; 18 → 19 fish)
  • Quick Hands

    Effect
    Shortens the interval between catches.
    Maximum level
    34 levels
    Catch interval
    60 seconds (Level 0)
    54 seconds (Level 1)
    30 seconds (Level 5)
    24 seconds (Level 6)
    18 seconds (Level 7)
    16 seconds (Level 8)
    14 seconds (Level 9)
    12 seconds (Level 10)
    11 seconds (Level 11)
    10 seconds (Level 12)
    9 seconds (Level 13 preview)
    6.5 seconds (Level 16 upgrade row; the top summary rounds to 6 seconds)
    6 seconds (Level 17)
    5.5 seconds (Level 18 preview)
    Next upgrade price
    690 $ (Level 0 → 1)
    51000 $ (Level 5 → 6)
    230000 $ (Level 6 → 7)
    1300000 $ (Level 7 → 8)
    17000000 $ (Level 8 → 9)
    460000000 $ (Level 9 → 10)
    350000000000 $ (Level 10 → 11)
    1200000000000000 $ (Level 12 → 13)
    6.9E+19 $ (Level 16 → 17)
    1.1E+21 $ (Level 17 → 18)
  • Range

    Effect
    Casts farther to reach larger fish and increases fish size. (Fisherman)
    Maximum level
    15 levels
    Added range
    3 studs/level
    Fish-size bonus per level
    8 %
    Range bonus
    0 studs (Level 0; Shore)
    45 studs (Level 15/15, MAXED)
    Fish-size bonus
    0 % (Level 0)
    120 % (Level 15/15, MAXED)
    Next upgrade price
    1100 $ (Level 0 → 1; range +0 → +3 studs; size +0% → +8%)
    16000 $ (Level 3 → 4; range +9 → +12 studs; size +24% → +32%)
    32000 $ (Level 4 → 5; range +12 → +15 studs; size +32% → +40%)
    360000 $ (Level 6 → 7; range +18 → +21 studs; size +48% → +56%)
    2000000 $ (Level 7 → 8; range +21 → +24 studs; size +56% → +64%)
    27000000 $ (Level 8 → 9; range +24 → +27 studs; size +64% → +72%)
    720000000 $ (Level 9 → 10; range +27 → +30 studs; size +72% → +80%)
    540000000000 $ (Level 10 → 11; range +30 → +33 studs; size +80% → +88%)
    1800000000000000 $ (Level 12 → 13; range +36 → +39 studs; size +96% → +104%)
  • Tackle Box

    Effect
    Increases the size of fish caught by Fisherman; larger fish are worth more.
    Unlock Rebirth
    4 Rebirth
    Maximum level
    10 levels
    Fish-size bonus per level
    4 %
    Fish-size bonus
    12 % (Level 3)
    16 % (Level 4 preview)
    28 % (Level 7)
    32 % (Level 8)
    40 % (Level 10/10, MAXED)
    Next upgrade price
    660000 $ (Level 0 → 1; size +0% → +4%)
    180000000000 $ (Level 3 → 4)
    600000000000000 $ (Level 7 → 8)
  • Shiny Hook

    Effect
    Increases the chance that Fisherman's catches are Shiny.
    Unlock Rebirth
    8 Rebirth
    Maximum level
    10 levels
    Shiny chance per level
    1.5 %
    Shiny chance
    4.5 % (Level 3)
    6 % (Level 4 preview)
    15 % (Level 10/10, MAXED)
    Next upgrade price
    600000000000000 $ (Level 3 → 4)
  • Deep Bait

    Effect
    Increases bite frequency for Historic-or-higher creatures. (Fisherman's catches)
    Unlock Rebirth
    10 Rebirth
    Maximum level
    10 levels
    Historic+ bite-frequency bonus per level
    25 %
    Historic+ bite multiplier
    1.5 x (Level 2)
    1.75 x (Level 3 preview)
    3.5 x (Level 10/10, MAXED)
    Next upgrade price
    250000000000000 $ (Level 2 → 3)
Fisherman menu with the four basic upgrades, starting prices and next-level effects.

Pick Upgrades for Fusion or Higher-Value Catches

For fusion duplicates

Reach the target rarity first, then improve catch volume. A faster Fisherman is more useful for your chosen fusion stack once his Fishing Rod can catch that rarity. Check the next-effect preview: Rod level 1 → 2 keeps the Rare label, while level 2 → 3 raises the limit to Epic. At Rod level 11/34, the limit is Monarch, and the next upgrade requires Rebirth 9. See Rebirth requirements and unlocks when progression blocks the purchase.

Once your target is within reach, compare Bigger Bucket against Quick Hands. Bucket adds fish to each catch; Quick Hands makes catches happen more often. Choose the purchase that adds more fish per minute for the cash you can spend.

At the initial setup, the $840 Bucket upgrade changes 1 fish every 60 seconds to 2, doubling the rate. The $690 Quick Hands upgrade changes the interval from 60 to 54 seconds, raising the rate from 1 to about 1.11 fish per minute. For early duplicate volume within Common–Uncommon, Bucket is the stronger first purchase. If you need Rare fish instead, the $600 first Rod upgrade addresses that requirement.

For larger fish, Shiny fish or Historic+ bites

  • Larger, more valuable fish: Compare Range with Tackle Box. Range adds 3 studs and 8% fish size per level, reaching +45 studs and +120% size at level 15. Tackle Box unlocks at Rebirth 4 and adds 4% size per level, reaching +40% at level 10. Compare their next prices against the size increase you want.
  • Shiny catches: Choose Shiny Hook after Rebirth 8. Each level adds 1.5 percentage points of Shiny chance, reaching 15% at level 10. This targets catch quality directly; Bucket and Quick Hands target volume.
  • Historic-or-higher bites: Choose Deep Bait after Rebirth 10. It adds 25% Historic+ bite frequency per level, reaching a ×3.5 multiplier at level 10. Fishing Rod remains the upgrade that raises the catch-rarity ceiling.

Late in progression, compare the lower menu options before putting all your cash into the main three. For example, with Rod, Bucket and Quick Hands at level 17, their next prices are $1Sx, $1.4Sx and $1.1Sx. In contrast, Tackle Box level 7 → 8 and Shiny Hook level 3 → 4 each cost $600T, while Deep Bait level 2 → 3 costs $250T. Those purchases can be much cheaper ways to improve the particular catch quality you want.

Lower Fisherman menu showing Tackle Box, Shiny Hook and Deep Bait upgrades.

Compare Catch Rates and Speed Skills

Use quantity and interval values from the same setup:

Fish per minute = fish per catch × 60 ÷ catch interval in seconds

To compare purchases, calculate the current rate, substitute the next Bucket quantity or Quick Hands interval, and subtract the current rate. The difference is the extra fish per minute that purchase adds. Compare rarity access and fish size separately.

Setup Fish per catch Interval Fish per minute
Initial 1 60 seconds 1
Epic example 5 30 seconds 10
Before a Quick Hands upgrade 8 24 seconds 20
After that Quick Hands upgrade 8 18 seconds About 26.7
Mythic example 9 16 seconds 33.75
Demigod example 11 12 seconds 55
Empyrean; Bucket 16 and Quick Hands 16 17 6.5 seconds About 156.9
Supreme; Bucket 17 and Quick Hands 17 18 6 seconds 180

With 8 fish per catch, shortening the interval from 24 to 18 seconds adds about 6.7 fish per minute, a 33.3% increase. These rates describe all fish caught, rather than the rate of one particular species or rarity.

Use the precise interval in the upgrade row when the summary rounds it. At Quick Hands level 16, the top summary reads 6 seconds, but the upgrade row reads 6.5 seconds. For the 17-fish setup, 17 × 60 ÷ 6.5 ≈ 156.9 fish per minute, matching the panel rate.

Fisherman Drills

Open Rebirth → Skill Tree → Crew & Dock → Fisherman Drills for an additional speed bonus. Each level costs 1 skill point. The five total bonuses are 2%, 4%, 6%, 8% and 10%, with the fifth level marked MAXED. Learning the first level also opens Spear Training.

Fisherman Drills is a useful point investment when automatic duplicate production is your priority. Use the resulting quantity and interval for catch-rate comparisons. For point allocation across other goals, see the Skill Tree guide.

Empyrean Fisherman setup with 17 fish per catch and a precise 6.5-second Quick Hands interval.