
Net A Fish Helpers and Online AFK Setup
Compare Net A Fish helpers and build an online AFK setup with Auto Throw, pets, boats, and Auto-Sell settings that preserve your fusion materials.
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The Fisherman supplies your Fish Cooler with automatic catches while you fish with your own net. Upgrade him to build fusion stacks faster, reach higher rarities or improve the quality of his catches.

Find Your Fisherman on the dock near Pet Pool. He catches fish automatically, and his overhead countdown tells you when the next catch is due. His catches go into Fish Cooler, where duplicate stacks can become fusion materials.
The initial setup catches 1 fish every 60 seconds, from Common through Uncommon, at Shore range. Building duplicate stacks is his main use, but he can also discover new species, including Bone Pike and Jaguar Tigershark.
Protect your fusion stock before leaving him to fish. Auto-Sell can immediately sell catches within its selected rarity threshold. Keep that threshold below the fish you want to save, or select NOTHING while collecting materials. Use the Cooler and Auto-Sell guide for inventory controls and mutation-retention settings.
For a setup that combines the Fisherman with your other automatic catch sources, see Helpers and Online AFK Setup.
The Fisherman menu contains Fishing Rod, Bigger Bucket, Quick Hands, Range, Tackle Box, Shiny Hook and Deep Bait. Scroll down to reach the last three upgrades.
Each listed price buys the next level from the stated current level; it is not the total cost of reaching that level. Read the current-to-next effect alongside the price, especially for Fishing Rod: some purchases retain the same named rarity limit.
Fisherman Range applies to his casting distance and fish size. It is separate from the Spear Gun’s Range upgrade. Buying it here improves the Fisherman, not the other device.
Reach the target rarity first, then improve catch volume. A faster Fisherman is more useful for your chosen fusion stack once his Fishing Rod can catch that rarity. Check the next-effect preview: Rod level 1 → 2 keeps the Rare label, while level 2 → 3 raises the limit to Epic. At Rod level 11/34, the limit is Monarch, and the next upgrade requires Rebirth 9. See Rebirth requirements and unlocks when progression blocks the purchase.
Once your target is within reach, compare Bigger Bucket against Quick Hands. Bucket adds fish to each catch; Quick Hands makes catches happen more often. Choose the purchase that adds more fish per minute for the cash you can spend.
At the initial setup, the $840 Bucket upgrade changes 1 fish every 60 seconds to 2, doubling the rate. The $690 Quick Hands upgrade changes the interval from 60 to 54 seconds, raising the rate from 1 to about 1.11 fish per minute. For early duplicate volume within Common–Uncommon, Bucket is the stronger first purchase. If you need Rare fish instead, the $600 first Rod upgrade addresses that requirement.
Late in progression, compare the lower menu options before putting all your cash into the main three. For example, with Rod, Bucket and Quick Hands at level 17, their next prices are $1Sx, $1.4Sx and $1.1Sx. In contrast, Tackle Box level 7 → 8 and Shiny Hook level 3 → 4 each cost $600T, while Deep Bait level 2 → 3 costs $250T. Those purchases can be much cheaper ways to improve the particular catch quality you want.
Use quantity and interval values from the same setup:
Fish per minute = fish per catch × 60 ÷ catch interval in seconds
To compare purchases, calculate the current rate, substitute the next Bucket quantity or Quick Hands interval, and subtract the current rate. The difference is the extra fish per minute that purchase adds. Compare rarity access and fish size separately.
| Setup | Fish per catch | Interval | Fish per minute |
|---|---|---|---|
| Initial | 1 | 60 seconds | 1 |
| Epic example | 5 | 30 seconds | 10 |
| Before a Quick Hands upgrade | 8 | 24 seconds | 20 |
| After that Quick Hands upgrade | 8 | 18 seconds | About 26.7 |
| Mythic example | 9 | 16 seconds | 33.75 |
| Demigod example | 11 | 12 seconds | 55 |
| Empyrean; Bucket 16 and Quick Hands 16 | 17 | 6.5 seconds | About 156.9 |
| Supreme; Bucket 17 and Quick Hands 17 | 18 | 6 seconds | 180 |
With 8 fish per catch, shortening the interval from 24 to 18 seconds adds about 6.7 fish per minute, a 33.3% increase. These rates describe all fish caught, rather than the rate of one particular species or rarity.
Use the precise interval in the upgrade row when the summary rounds it. At Quick Hands level 16, the top summary reads 6 seconds, but the upgrade row reads 6.5 seconds. For the 17-fish setup, 17 × 60 ÷ 6.5 ≈ 156.9 fish per minute, matching the panel rate.
Open Rebirth → Skill Tree → Crew & Dock → Fisherman Drills for an additional speed bonus. Each level costs 1 skill point. The five total bonuses are 2%, 4%, 6%, 8% and 10%, with the fifth level marked MAXED. Learning the first level also opens Spear Training.
Fisherman Drills is a useful point investment when automatic duplicate production is your priority. Use the resulting quantity and interval for catch-rate comparisons. For point allocation across other goals, see the Skill Tree guide.